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Game development learning progress with GameMaker (Day2)

Yeah..hey...it's 11.30 pm (writing time) and I'm sleepy but I need to stay awake to wait for my dad to come home..So, now I'd end up opening the blog to post about my progression on Game development learning with GameMaker software. So, technically this is my geek or nerd blog because I'm now really into fluffy things, just for you to know... It will be hard for you to see my girly side because it's practically not-exist-like (translucent) and by the way, I had a major nose bleed 👃 tonight  somehow maybe because the weather or maybe I didn't drink enough water.🍹 #pleasedrinkenoughwater XD.

The MC name is sprite KC

Day 1.
I have done my search of choosing the software to use for game development. And the final dicision was GameMake by YoYo. But, this story have been told in my previous post. So, after installing it, I have tried the demo and tutorial on about making basic movement and collision.

Day 2. (Today)
I have start learning to do the Step Events, Views, Characters, insert character sprites and background, Scripts, States and view movement. All of this were teach by a honourable sensei call HEARTBEAST. "Thank you for your teaching sensei." *bows*🙇. If you have read the previous blog, my player was just a green block but now I have replace it with logically looking rpg player with animation and shadow. After that, I insert the background (grass floor) to the room (level). Then, I made the view zoomed to the character player so that the full room (level) is not visible.
 Here's the download link of my day 2 results: https://userscloud.com/r8yigsgn3uvh
RPG BASIC by IM.AN.EYE.DUH part 2.exe
Hopefully, Day 3 would be a good progression too... Because I'm targeting to complete the beginner mode in a month. PC all the way with KC (KakChor). LOL
Good night... I even accidently felt asleep during the waiting for the picture to be uploaded..😴💤💤

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